

- #Long war 2 faceless haven liberated region how to
- #Long war 2 faceless haven liberated region trial
Even opening the fight with a well placed Rift. Many possibilities, using troublesome ennemies as mimic beacons or turning them against their allies. For safety you need 10+ on intel or 8+ a scientist to get a decent time (3 days) without scanning with your avenger. Know that you say it, this looks like a strong adviser. If you place 6 rebels on intel and the amount of faceless is 1 or less then liberation 2 is almost guaranteed to spawn (for at least a day). This seems rather incompatible with letting the adviser stay in the haven.
#Long war 2 faceless haven liberated region how to
The main issue is how to rank up the psi ops fast enough (and train him by the same occasion).
#Long war 2 faceless haven liberated region trial
And since will is usually high on Psi Ops they would also gain a will bonus.ītw the skill to learn Officer AND AWC perk faster is actually rolling as an AWC perk itself! Also I would like to know if Trial By Fire also applies to operators. As long as you dont recruit anymore rebels (assuming that the region has been cleaned of Faceles in the first place) then you dont have to worry about anymore faceless. In particular, 52 aim operator would become a 73 aim. We are looking at a very good haven here : InvasionDetection13Rebels.png. what happen if i put everyone on Intel : 13 rebels, 3 being level 2 and 2 being level 3. I hope it does since with an aim of let's say 90, you would probably take operators aim to around 75. Is there any reason to keep some people on Intel activity in liberated regions Any missions available there. Well I still have to check if the perk applies to operators too. I would do this only with high aim Psi Ops and Difference of the Score then but that would be wasting the stat in a way. The final infiltration value, at the time you launch. The speed at which a squad infiltrates depends on its size, equipment and abilities, as well as the stage of liberation the missions region is in for some missions. So, are the officer ones added to the basic rank values to generate the officer's values? This is represented by an in-game 'infiltration' value which accumulates as the squad spends more time at the mission location. Officers are better at finding faceless and psi-ops are better at finding faceless.

Originally posted by Darkrage_nl:From the LW_Activities config file: Rebels on intel do not help with faceless. +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=15f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=14f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=12f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=10f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=7.5f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=5f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=2.5f +LIAISON_MISSION_INCOME_BONUS_PER_RANK_OFFICER=0f

regular rebels do not generate any income toward the Rendezvous activity this is the amount of "Intel Income" toward detecting the Rendezvous activity a soldier generates The Greater Faceless dark event make faceless much more threatening in combat, giving them +4 HP, +2 Mobility, +5 Aim, +5 Def.

Tactically, Faceless are surprising fast for their appearance, capable of regenerating health, and possess a melee attack that can hit a wide swath while tearing apart cover. Faceless will not appears as part of normal alien units outside of rendezvous missions. This will pit the adviser and some of the remaining rebels in the infiltrated haven against one or more infiltrators and an ADVENT patrol during their meetup.įaceless can also be found during certain VIP missions where a large portion of the civilian populace are concealed faceless, during retaliations on havens they've infiltrated, and during certain dark events as concealed civilians. Identifying Faceless infiltrators requires a soldier to be an adviser in the suspected haven, eventually starting a rendezvous mission. Infiltrated Faceless operate at reduced efficiency when performing a task, siphoning supplies and increasing vulnerability to retaliations. The role of the Faceless has been significantly expanded in XCOM 2 no longer just a menace on the tactical field, Faceless can infiltrate XCOM's rebel havens.
